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They asked each dev individually what the studio could do to help them work from home to ensure they would have a healthy work habit at home. The immediate priority was taking care of developers.At this point, he says BioWare was already expecting this to happen, eventually, but they still had just about 50% of developers ready to work from home and the work-from-home order came about a week earlier than they expected.On that night, the team received an e-mail from corporate saying everyone should start working from home immediately. He says the team was very excited about it.
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On March 12th, 2020, the team had a meeting to review the story of Dragon Age 4.New content: self-explanatory, focus shifts to DLC production.gather at least once a day in a room to report on issues and discuss the team's priorities when dealing with them. Launch: at this stage, BioWare creates what they call a "war room." During the three to four weeks leading to launch, people of all departments involved in the game - like development, marketing, publishing, etc.Further testing of game systems and balancing. Alpha: at this point, all systems and features should already be in the game.Dragon Age 4 is currently at this stage of development.Team grows 2 to 3 times that of its size during pre-production. Production: The stage of full development, where the tools are ready for content creation and feature development.
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So, a Brazilian digital event called Big Festival took place last month, it had quite a few presentations about games and, much to my surprise, it included one by BioWare's Scylla Costa - lead producer on Dragon Age 4, previously worked on Inquisition, ME2, ME3, Andromeda and Anthem - about developing the title amidst the pandemic.
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